pug impCTF! [new scaled models/hitboxes]

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pug impCTF! [new scaled models/hitboxes]

Postby spydee » Wed Nov 05, 2014 12:58 pm

so as some already know, ip1 has scaled models and hitboxes to accompany them. they are both scaled at 0.85 of the original size. everything should be the same as before in terms of hitbox oversize/undersize compared to the model, etc. it's just a scaling of everything

but it needs testing, so pug it up and see how the game flows. there have been many threads complaining about the game nowadays (backshooting, maps, lameness, etc.) and suggestions to fix it and what not. the idea recently resurfaced and the mod was made. SO TEST IT!! please pick league maps so that it is easier to tell the difference between the old flow and the possible new flow of the game.

.j impCTF
.spamip1

gogogo

p.s. it doesn't work in warmup at this time
Last edited by spydee on Thu Nov 06, 2014 12:06 am, edited 2 times in total.
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Re: pug bictf! [new scaled models/hitboxes]

Postby Feisar » Wed Nov 05, 2014 4:08 pm

I fully support any idea to reduce hitbox sizes, the game flowed a lot better at 20-30% acc, 144hz and better internet, with better netcodes has all made it too easy to frag each other, we need to bring it back by reducing the hit boxes so that FC's can run more, you can get into enemy bases easier and attackers arent just one shotting each other in turn in the mid.
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Re: pug bictf! [new scaled models/hitboxes]

Postby kevinsan1ty » Wed Nov 05, 2014 4:43 pm

I'm really curious and excited for this. Kudos to any and everyone working hard to try and make the game even more enjoyable, all these years later. :OWcaca:
aka biz<NeO>/bizmonkey

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Re: pug bictf! [new scaled models/hitboxes]

Postby Sauron » Wed Nov 05, 2014 5:52 pm

A 5-7% lower acc average would seem about right. I'd go for a 75% scale even tbh.
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Re: pug bictf! [new scaled models/hitboxes]

Postby Xenoscythe » Wed Nov 05, 2014 6:46 pm

Would really appreciate a hitbox visual representation of before/after :)

Good work though!
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Re: pug bictf! [new scaled models/hitboxes]

Postby kud » Wed Nov 05, 2014 6:48 pm

played pugs with this on the weekend and it felt good. the flow was better, and kills felt much more rewarding
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Re: pug bictf! [new scaled models/hitboxes]

Postby Sauron » Wed Nov 05, 2014 7:24 pm

Link to stats of these pugs for data analysis please?
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Re: pug bictf! [new scaled models/hitboxes]

Postby spydee » Wed Nov 05, 2014 9:29 pm

its been on ip1 since thursday, so just look up stats for that server only
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Re: pug bictf! [new scaled models/hitboxes]

Postby Sauron » Wed Nov 05, 2014 10:21 pm

I see a map with Serenity 45 acc and 190 frags. Does the mod actually work?
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Re: pug bictf! [new scaled models/hitboxes]

Postby Shotman » Wed Nov 05, 2014 10:31 pm

can i see a screenshot of how much it changed? I am a visual person so numbers don't really help.
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Re: pug bictf! [new scaled models/hitboxes]

Postby Blue_Armature » Thu Nov 06, 2014 12:37 am

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Re: pug impCTF! [new scaled models/hitboxes]

Postby Murder » Thu Nov 06, 2014 1:25 am

Very interesting mod, but personally not my thing but very nice of you to do such thing. It must be really nice for some players, but for me, I can't say I don't like it, but I rather not try it.

Very well done though.....
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Re: pug impCTF! [new scaled models/hitboxes]

Postby finalzje » Thu Nov 06, 2014 3:28 am

I fully support this, however being realistic: This will only work for a period amount of time before people get used to it and the same problems will arise.
Shot 45 acc after a few games too, and i'd imagine going back from small models to the normal ones makes for more ridiculous scores due to being used to something with a lower margin of error.

I like it though, keep it!
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Re: pug impCTF! [new scaled models/hitboxes]

Postby Monk » Thu Nov 06, 2014 3:31 am

Don't know if the version on ip4 is scaled the same amount but when we tried it on pryxon on ip4 people were disappearing into the ramps in the flag room.

I think it's a great idea though. I don't know how popular this will be now the season is underway as I guess most people would like to practice what they play in leagues, however I'd definitely be interested in testing it out once the season is over.
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Re: pug impCTF! [new scaled models/hitboxes]

Postby z4TaN » Thu Nov 06, 2014 5:00 am

it is a good idea to shrink the hitboxes, questions:

1. slim down the model of the character? or visually would be the same size?
2. The size of the hitboxes may modify for "NewNet"? or is a separate mod?
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Re: pug impCTF! [new scaled models/hitboxes]

Postby KNOCKOUTDAD » Thu Nov 06, 2014 1:05 pm

i fully support anything that helps the game flow like a true team oriented capture the flag game.
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