So onto the second to last change map in the first pack. Mesmerize came in with storm before last season at globalunreal and was accepted in and being played a lot, people called it the new Duku which is a nice title to get for any CTF map. It started out with a fair few high cap results and has since then been going down when people have started to learn how to play it. It's a good map, but I always found the side spawns high to be really silly since it's so easy to be camped on them either by a attacker of a pushed up defense.
So the side high spawns was the thing we wanted to change, so from having this view:
You now have this when you spawn:
It will make it slower to attack from there but you will get a chance to spawn in most cases at least and be able to defend yourself. It might make it to fast to get back into base on the sides for defense, but I think that's worth the risk for being able to not be sniped by a pushed up defense.
Secondly I noticed that there was not a single spawn inside the base. Base spawns usually get "blocked" when a enemy is in there, so I thought that adding two base spawns that will make it slightly harder to fallback on a flag carrier is a good thing. Since this map as it's now I feel is a bit to easy to fallback on. So I think those two new spawns (one on each side of base) will make it easier for flag carriers and take more team work to keep the flag in place.
Here is the spawn:
I hope this will make the map give a few more chances even on hard falling back teams and a pushed up D or a attacker going high side is not going to get a few extra frags each time cause of spawns.
As always feedback, but keep it constructive please!
Download link:
http://www.file-upload.net/download-965 ... 5.rar.html