by m3ss » Tue May 12, 2015 2:30 pm
I think a more reasonable/realistic metric to make a case for this change is to see how many maps are truly affected by those extra five minutes? It shouldn't be hard to run through some statistical data to see if those five minutes had a demonstrable affect on the outcome of the map, or if ultimately it "prolonged the inevitable".
Another thing to look at is stalemates. How many iCTF games have no scoring until those final five minutes? Sometimes the urgency of the clock ticking away is the only thing to break open a map, as teams become more and more aggressive to try and crack the defense and produce a cap. Sometimes that never happens at all and we see two hour overtimes. (*cough*EC2*cough*)
While the purist in me agrees that this is a potentially big change (especially if it was to be rolled into leagues and tournaments), I don't think the argument that "this is always how it's been done" is any better than the people simply wanting shorter PUG times. Granted, the goal of shorter PUG/match times should not come at the expense of the game's competitive integrity. It should be based on real, measurable data. And as I said, if it can be demonstrated that those 5 extra minutes generally do not affect the outcome of the map, I don't see why testing 15 minute games would be an issue.
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