Update ACE

Jump to: Board indexGamesUT99Leagues & Tournaments

Update ACE

Postby medor » Sun Jul 03, 2016 3:49 am

You want to know which is the best player with no cheat so go reply here
AnthraX say is anyone still interested in an update?


http://www.unrealadmin.org/forums/showt ... hp?t=31297
medor
 
Posts: 29
Joined: Thu Oct 09, 2014 4:28 pm

Re: Update ACE

Postby Zac » Mon Jul 04, 2016 8:02 pm

cool
milen: fleece i piss on you
milen: who else is admin here
Cella: I am.
milen: i piss on you too

<+Se7eN> zac's UT mouse is like a Wii controller, he has to swing that shit like a wildman
Check me out!
http://zacharytepic.wix.com/zactportfolio

Steam Name: nut_zac
Zac
 
Posts: 78
Joined: Thu Sep 25, 2014 7:02 pm
Location: EAST SIAADDEEE

Re: Update ACE

Postby medor » Wed Jul 06, 2016 2:35 am

v0.9d:
* [ADDED] Digitally signed file lists
* [ADDED] Debug functionality to ACENICHelper (can help to fix serverside
timeout issues)
* [ADDED] Tweaks to prevent overly aggressive NAT routers from killing ACE
connections (and subsequently causing timeouts)
* [ADDED] Windows 8/10 client support
* [ADDED] FreeBSD 8.3/9.x server support (IPv4 only)
* [ADDED] Live file list updating (the new updater can switch to new file lists
without rebooting the server)
* [ADDED] Disassembly dumps in hook detection logs
* [ADDED] Protection against replay attacks
* [ADDED] System DLL verification. This feature is somewhat experimental and
might have to be removed later. If it works, it will catch some previously
undetected cheats. The down side is there might be performance issues for
players with (really) old pcs and there might be some false positives.
* [CHANGED] Various improvements in the PE scanner module
* [CHANGED] After years of struggling with the antiquated gcc 2.95 compiler,
I've decided to split the serverside native component into two separate
shared libraries. ACEv09d_S is now a small(ish) shared library that
requires gcc 2.95. The bulk of the serverside functionality is in
ACEv09d_M, however. This library compiles with modern compilers and is
substantially more reliable and easier to maintain.
* [CHANGED] Improved detection of usable network interfaces on Windows
* [FIXED] WINE Kicks
* [FIXED] Lots and lots of bugs

v0.9c:
* [FIXED] Crash when using mutate ace compattoggle
* [FIXED] False positive vtable detection (dsound.dll)

v0.9b:
* [FIXED] Critical bug in the vtable scan. As a result of this bug, players were
kicked when switching from v0.8h to v0.9 servers and had to restart their game
in order to fix this.
* [FIXED] Incompatibility with NexGen. The root cause for this is an Unreal
Engine bug which I'll fix at a later date using ServerCrashFix.

v0.9:
* [ADDED] You can now specify the port you want ACE to listen on. There is
also an option to allow ACE to try other ports if the specified port is not
available.
* [ADDED] There is a new option to enable checking for spectators.
* [ADDED] Updated protection against both uscript based and native cheats
* [ADDED] Official support for TO 3.40. ACE v0.8h already had experimental
support for TO but on most of the TO maps, automatic installation of the ACE
dll failed.
* [FIXED] False positives
* [FIXED] The infamous dodge bug (needs testing!)
* [CHANGED] ACE can now automagically figure out which network interface it
should listen on. As a result, you no longer need to specify -MULTIHOME on
some Linux servers.
* [CHANGED] The whitelist/blacklist is now a plaintext file. Admins can easily
add and remove files from this list themselves.
* [CHANGED] Kick messages should be more comprehensive
* [CHANGED] The serverside components were almost entirely moved to C++ and are
now multithreaded. This should greatly reduce the load on the server.
Because check coordination and feedback processing now happens in C++, the
ACE interface was completely revamped. However, to maintain compatibility with
existing mods, player identification information (such as hardware ids) is
still accessible from uscript.
* [CHANGED] ACEIpDrv was merged with ACE_S
* [CHANGED] Client-side config is now read from/written to a version
independent config file. As a result, future versions of ACE will automatically
use the same client settings as the v0.9 client.
* [CHANGED] New networking system. The new system is much more resillient
against laggy/lossy connections.
medor
 
Posts: 29
Joined: Thu Oct 09, 2014 4:28 pm

Re: Update ACE

Postby Sauron » Wed Jul 06, 2016 9:54 am

Wonder if it will detect anything new (like the last several years of cheats). Pug time?
Image
User avatar
Sauron
 
Posts: 445
Joined: Thu Sep 11, 2014 12:35 pm

Re: Update ACE

Postby blackout\\ » Wed Jul 06, 2016 12:01 pm

afk
Image
blackout\\
 
Posts: 208
Joined: Fri Sep 12, 2014 1:01 am
Location: Los Angeles, California

Re: Update ACE

Postby PACO » Wed Jul 06, 2016 12:32 pm

If this stops one particular cheat, it interests me and I could see myself running a few events for 99. If it doesn't, then it's nice that anth is updating ACE but it doesn't do much for the competitive scene.
User avatar
PACO
 
Posts: 863
Joined: Wed Aug 20, 2014 12:15 am

Re: Update ACE

Postby Lineage » Thu Jul 07, 2016 5:02 pm

giggity
Lineage
 
Posts: 224
Joined: Wed Sep 10, 2014 11:29 pm

Re: Update ACE

Postby Sonic|^ » Thu Jul 07, 2016 5:54 pm

PACO wrote:If this stops one particular cheat, it interests me and I could see myself running a few events for 99. If it doesn't, then it's nice that anth is updating ACE but it doesn't do much for the competitive scene.


KOTR?
They Don’t Think It Be Like It Is, But It Do.
https://www.youtube.com/watch?v=DN43sCyEanA
Sonic|^
 
Posts: 214
Joined: Wed Sep 10, 2014 8:18 pm

Re: Update ACE

Postby Darkside » Fri Jul 08, 2016 4:23 pm

good luck getting signups now =P
Darkside
 
Posts: 280
Joined: Thu Sep 11, 2014 2:41 am

Re: Update ACE

Postby PACO » Sat Jul 09, 2016 3:52 pm

Darkside wrote:good luck getting signups now =P

I'm not worried. People either want to play or they don't. I have a feeling that if the stars align on some issues, people would be inclined to play.
User avatar
PACO
 
Posts: 863
Joined: Wed Aug 20, 2014 12:15 am

Re: Update ACE

Postby SunnY » Sat Jul 09, 2016 4:05 pm

open da fookin signups already
SunnY
 
Posts: 68
Joined: Thu Sep 11, 2014 12:21 pm

Re: Update ACE

Postby PACO » Sat Jul 09, 2016 6:43 pm

Waiting on a few things. Getting people back playing will require a fair bit of effort and it becomes exponentially harder with failed attempts or no momentum.
User avatar
PACO
 
Posts: 863
Joined: Wed Aug 20, 2014 12:15 am

Re: Update ACE

Postby Sakura|FACE » Sun Jul 10, 2016 1:19 pm

Maybe a KOTR with 10 people showing up would be sufficient? I miss instagib. Pre KOTR practice 6 8 10 people? The past goals are too lofty.
Image
User avatar
Sakura|FACE
 
Posts: 54
Joined: Fri Oct 03, 2014 7:50 pm

Re: Update ACE

Postby Lineage » Mon Jul 11, 2016 7:09 pm

all the players are still around, mingling with other communities and playing other games..it would be a question of if they would bother picking the game back up for more than a single tournament

the base gameplay issues are still there, even if the anti-cheat has been updated it doesn't fix the 3d + fall back strats that were featured prominently at the end
Lineage
 
Posts: 224
Joined: Wed Sep 10, 2014 11:29 pm

Re: Update ACE

Postby Sauron » Mon Jul 11, 2016 7:45 pm

A dabble in increased movement speed with the current fire rate, or decreased fire rate with the same movement speed could be interesting. Easy to do and could have a positive effect on the meta (a guaranteed decrease in accuracy vs more movement opportunity, or both).
Image
User avatar
Sauron
 
Posts: 445
Joined: Thu Sep 11, 2014 12:35 pm

Re: Update ACE

Postby Sdaco|JrmY » Wed Jul 13, 2016 8:22 am

PACO wrote:Waiting on a few things. Getting people back playing will require a fair bit of effort and it becomes exponentially harder with failed attempts or no momentum.



As said to you in private message, I can help regarding the setup, organization, etc, for it. But it has to before 30th August.
User avatar
Sdaco|JrmY
 
Posts: 40
Joined: Sun Feb 08, 2015 12:45 pm

Re: Update ACE

Postby Morpheus » Wed Jul 13, 2016 5:46 pm

lul yes sauron i think the best option right now is to change how the game was always played since people love change and on top of that there is loads of people willing to try it and test it!

ahahah

It is so sad to say this but what an effort in vain...Unnecessary work really from Anth. There was a time when it mattered, no longer.

Even if banned all cheats for life and it was the best code in the world it wouldn't change a thing!

What to do:

- Be nostalgic and remember

- Make some sporadic tournaments to commemorate good old times

PS: The change to this website came very odd at the time and became the biggest foreseen flop in ut99 history....basically i don't even remember the old forum anymore and there was where all the good old stuff and prime of NA ut99 scene were....

"Oh Well"

Had to be tried though :mrgreen: (i do like the white background better)
Morpheus
 
Posts: 260
Joined: Thu Sep 11, 2014 12:00 am

Re: Update ACE

Postby Nick » Fri Jul 15, 2016 2:25 am

I disagree Morph. I have been talking to alot of players and each and every one seems to be enthousiastic about having a new AC in a new league. This game has so much great memories and alot of players are still around. Tons of players just spread out over several games like UT2k4, UT4, CS:GO and so on. A sweet well organized event could very likely be a moneyshot.

This AC might just be the boost the UT '99 community needed to get a couple of nice "cheat-free" leagues going. I am certainly looking forward to it. We could even start out with one single match to be our first new event. A team EU vs team USA match on a sunday or something to see what the show up is gonna be like, and take it from there.

Maybe it's unnecessary work from Anth, but you will never know untill you've tried.
Image
User avatar
Nick
 
Posts: 117
Joined: Wed Sep 10, 2014 8:17 pm
Location: Netherlands

Re: Update ACE

Postby finalzje » Fri Jul 15, 2016 7:19 am

Too little, too late in my opinion. I'll signup for KOTR but won't commit to leagues due to Overwatch. \o
finalzje
 
Posts: 184
Joined: Thu Sep 11, 2014 2:42 am

Re: Update ACE

Postby Sauron » Fri Jul 15, 2016 11:10 am

Morpheus wrote:lul yes sauron i think the best option right now is to change how the game was always played since people love change and on top of that there is loads of people willing to try it and test it!


Considering people AREN'T playing the game as it always has been, why should anyone care about trying a couple new changes (quite minor changes, at that)?
Image
User avatar
Sauron
 
Posts: 445
Joined: Thu Sep 11, 2014 12:35 pm

Re: Update ACE

Postby bug » Fri Jul 15, 2016 2:52 pm

ictf + translocator with maximum of 1-2 shots per lifetime
Image
User avatar
bug
 
Posts: 103
Joined: Thu Sep 11, 2014 3:01 am

Re: Update ACE

Postby Sauron » Fri Jul 15, 2016 3:26 pm

TL in IG is changing the fundamentals of the game type. Very different than a minor change in speed.
Image
User avatar
Sauron
 
Posts: 445
Joined: Thu Sep 11, 2014 12:35 pm

Re: Update ACE

Postby bug » Fri Jul 15, 2016 8:02 pm

i was more thinking about new types of boosting
Image
User avatar
bug
 
Posts: 103
Joined: Thu Sep 11, 2014 3:01 am

Re: Update ACE

Postby Pun` » Fri Jul 15, 2016 8:05 pm

I'd play. I'm sure i could pull in a bunch of other players as well. Go for it guys!
EDITED BY ADMINISTRATION.. NO NUDITY EVEN IF IT'S DRAWN. PLEASE AND THANKS.
Image
Pun`
 
Posts: 27
Joined: Sat Sep 13, 2014 11:16 am

Re: Update ACE

Postby Cromaniac » Sat Jul 16, 2016 8:08 am

bigger number of watered down teams is the only solution, even if few teams end up being unbalanced. You can't bring any other idea because you can't risk even a few players opting out, out of disliking it.
Cromaniac
 
Posts: 114
Joined: Wed Sep 10, 2014 8:45 pm

Re: Update ACE

Postby cyraX » Fri Jul 29, 2016 12:56 pm

did this ever go anywhere with the ACE update and whatnot?
cyraX
 
Posts: 41
Joined: Fri Sep 12, 2014 6:00 pm

Re: Update ACE

Postby risus` » Fri Jul 29, 2016 10:55 pm

blackout\\ wrote:afk


it's actually kind of funny cuz u were clearly hacking for awhile :D

https://www.youtube.com/watch?v=abGXPNVItN0
risus`
 
Posts: 40
Joined: Wed Sep 10, 2014 8:20 pm

Re: Update ACE

Postby Lineage » Sat Jul 30, 2016 4:27 am

says the guy who received a VAC ban
Lineage
 
Posts: 224
Joined: Wed Sep 10, 2014 11:29 pm

Re: Update ACE

Postby rev » Sat Jul 30, 2016 4:12 pm

Hah, I was gonna say something but nooootttt worth it!! Not too surprising though! Miss some a ya motha fuckas!!
rev
 
Posts: 159
Joined: Thu Sep 11, 2014 3:56 pm

Re: Update ACE

Postby clankiller » Sat Jul 30, 2016 8:09 pm

cyraX wrote:did this ever go anywhere with the ACE update and whatnot?



http://www.unrealadmin.org/forums/showt ... 297&page=3
clankiller
 
Posts: 47
Joined: Fri Sep 12, 2014 4:42 am

Next

Return to Leagues & Tournaments

Who is online

Users browsing this forum: No registered users and 1 guest

cron