by RickJames » Sun Sep 21, 2014 9:28 pm
The classics dude- ctf, tdm, 1v1, dom, and instagib variations of all of those.
You mentioned DOM. I have yet to see a nwDOM implementation that was actually enjoyable in a ut game. Just the nature of UT's spammy weaps combined with having a single spot to tag was never a great dynamic for a competitive mod imo, hence why sDOM is so enjoyable. sDOM has the powerup control elements of nw, the very nuanced positioning, movement, and aiming dynamics of hitscan based mods (iDOM), and totally unique teamplay elements with things like amp boosts, rotations between points, etc. Basically the best compromise between insta and weaps, without some of the less enjoyable elements of each when it comes to DOM.
Assault would be really cool, but it's also a ton of work to implement correctly I think. To my knowledge, assault was only successful (for some time) in ut99, and it seemed like the things that made it so great were probably not intended by epic. Piston and rocket launches, creative exploits of map glitches and odd movement eccentricities in the old unreal engine were all really important there.
