DOM-ConstructorV1

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DOM-ConstructorV1

Postby Zac » Fri Jan 09, 2015 9:53 pm

Constructor is an old-school DM map that I converted to an sDOM map for Owned Well.

http://download1480.mediafire.com/3w476 ... ctorV1.rar
Some good points... :OWgrinsgasm:
- Map is good looking and well done, not bland or ugly
- Lot's of room
- Small landmarks
- Points have a decent amount of room
- Is medium-highly open

Some bad points... :OWcaca:
- Low can be confusing
- Top point can take some time to get to, if new to the map.
- Maybe dark for some renders???

( the screens that i took turned out a lot darker than usual, sorry )
HAS SHOWALL ACTORS ON TO SEE WHERE THE PICKUPS ARE MORE CLEARLY

The high point is adjacent to the Amp, someone jumps and someone shoots from behind ( haven't tested this, may have to be placed somewhere else to work )
Shield is below on a ramp, ( another picture will show this )


This is shield, with the Top/High point in the background.
Can be reached from coming down from High and coming up from the ramps from low.


This is Corner point, has 3 vials and has jump boots ( tricky to get to, may have to be moved )
Armour is far down the hall on the right, in the other corner.
Has an adequate amount of spawns around this point.


This is Armour 1, it's accessible from above it. It's on the opposite corner from the Corner point.
- Might add a spawn around this area


This is the low point, it does not have many powerups around it, but has lot's of spawns and health.
Might add a keg around here ( no keg currently in the map )


This bouncer is low and leads to the closest ramp that leads to the High point
( might need to change the jumper trigger radius because it's kind of hard to touch )


top view of the armour/ corner point area to get a better understanding of the area.


http://download1480.mediafire.com/3w476 ... ctorV1.rar


I think this will be a good map if it's done right, so good feedback please.

<+Se7eN> zac's UT mouse is like a Wii controller, he has to swing that shit like a wildman


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Re: DOM-ConstructorV1

Postby Zac » Sun Jan 11, 2015 2:55 pm

much interest

<+Se7eN> zac's UT mouse is like a Wii controller, he has to swing that shit like a wildman


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Re: DOM-ConstructorV1

Postby Zac » Sun Jan 11, 2015 2:55 pm

much interest

<+Se7eN> zac's UT mouse is like a Wii controller, he has to swing that shit like a wildman


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Re: DOM-ConstructorV1

Postby PACO » Mon Jan 12, 2015 2:33 pm

Ran through the map. Seems coolish but the points feel a bit ordinary. There is also a lot of unused real estate (half of the map). Amp location is cool.
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Re: DOM-ConstructorV1

Postby Zac » Mon Jan 12, 2015 3:20 pm

Yeah, a lot of the map is unused, so yes I think the points need to moved or the powerups need to be moved.
Thanks for feedback mr Paco

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