http://download1480.mediafire.com/3w476 ... ctorV1.rar
Some good points...
![OW Grinsgasm :OWgrinsgasm:](./images/smilies/OWgrinsgasm.png)
- Map is good looking and well done, not bland or ugly
- Lot's of room
- Small landmarks
- Points have a decent amount of room
- Is medium-highly open
Some bad points...
![OW caca :OWcaca:](./images/smilies/OWcaca.png)
- Low can be confusing
- Top point can take some time to get to, if new to the map.
- Maybe dark for some renders???
( the screens that i took turned out a lot darker than usual, sorry )
HAS SHOWALL ACTORS ON TO SEE WHERE THE PICKUPS ARE MORE CLEARLY
The high point is adjacent to the Amp, someone jumps and someone shoots from behind ( haven't tested this, may have to be placed somewhere else to work )
Shield is below on a ramp, ( another picture will show this )
This is shield, with the Top/High point in the background.
Can be reached from coming down from High and coming up from the ramps from low.
This is Corner point, has 3 vials and has jump boots ( tricky to get to, may have to be moved )
Armour is far down the hall on the right, in the other corner.
Has an adequate amount of spawns around this point.
This is Armour 1, it's accessible from above it. It's on the opposite corner from the Corner point.
- Might add a spawn around this area
This is the low point, it does not have many powerups around it, but has lot's of spawns and health.
Might add a keg around here ( no keg currently in the map )
This bouncer is low and leads to the closest ramp that leads to the High point
( might need to change the jumper trigger radius because it's kind of hard to touch )
top view of the armour/ corner point area to get a better understanding of the area.
http://download1480.mediafire.com/3w476 ... ctorV1.rar
I think this will be a good map if it's done right, so good feedback please.