I did what I could. I would have to edit the mesh to make the textures stay. The textures don't degradate in semi-close range. If I make a map I will put the rocket in a spaceship room and have a staircase circle around it with a space window. I would make a second rocket, even bigger as a mover to the flags, which would be made on the moon.
http://www.mediafire.com/download/7lcl9 ... Rocket.3DSI went into wotgraal and took the 3DS file.
Something like this might work also. ^^ That would be such a pain though with all those angles.
EDIT: Still don't understand why it works in close-range but when you walk half a map the two lines start to move up. I'll go ask some help on to why this happens.