DOM-RankinX

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DOM-RankinX

Postby flowX » Fri Dec 05, 2014 4:52 am

made this version of the 2k4 map DM-Rankin for the next sdom season!? if people like it...still beta and was played yesterday. was fun
check it out on server and maybe play it in some sdom pug for more gameplay testing and changes..

its on ip1 and gets updated nearly every day atm.

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hf
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Re: DOM-RankinX

Postby csnafk » Fri Dec 05, 2014 8:06 am

tried it in practice and looked interesting, would love to pug it soon. wd flowx
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Re: DOM-RankinX

Postby fisk » Fri Dec 05, 2014 10:32 am

looks fucking cool, would love to play it in 4on4 itdm or 1on1
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Re: DOM-RankinX

Postby MP/5 » Fri Dec 05, 2014 11:05 am

played the map today and it was pretty fun. i think maybe make the boost to the amp a bit more challenging (if u get full boost power u will hit your head before going in the amp hole so its pretty easy to mess it up and still get it right i think).
other than that its hard to give more constructive info as i was lost half of the map :D
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Re: DOM-RankinX

Postby csnafk » Fri Dec 05, 2014 12:45 pm

played it with flowx/mp5. i agree with the boost to the amp, probably make the amp hole taller since it's fairly easy to get disrupted while boosting to it. we cancelled their boosts at least 5 times. maybe move the pads from the high ramp above low down a little more, i understand its a solo point but keg/pads/vials are all just too far away to try and snag. the point gets rewarded by spawning in a good enough location to grab PUPs on the way and since it's not a very accessible point speeding there doesn't really help terribly much. i like where belt is. i'm not a fan of amp being horribly far away from every other PUP, but i guess that's what makes the risk/reward? middle is fairly easy to stack on, but i felt it flowed very nicely. top is on point as well but would like to see the map open up just a bit more. if you fall off high you're looking at an easy 7 second walk around to contest for position and another 3 to get to the point.

overall would definitely play again and i think with a couple edits it would be league worthy to take deck's place.
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Re: DOM-RankinX

Postby ScReaM » Fri Dec 05, 2014 2:44 pm

played it today :) realy nice map , but i only played corner so i would like too play it more and see what the other points are :P
but it looks nice and was fun so far :D
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Re: DOM-RankinX

Postby Darkside » Fri Dec 05, 2014 6:54 pm

i think maps are better when the amp is harder to get.
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Re: DOM-RankinX

Postby KNOCKOUTDAD » Sat Dec 06, 2014 4:49 am

played it earlier just seems like lack of health options for the top and the spawns are way too often uptop. it's not a bad map though. shield belt also seems out of the way for all three points High is closest but not viable considering it takes forever and a day to get back up top.
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Re: DOM-RankinX

Postby Darkside » Sat Dec 06, 2014 4:55 am

played corner on it and thought it had a good flow. can't comment on other positions. belt seems ok for corner/mid
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Re: DOM-RankinX

Postby flowX » Sun Dec 07, 2014 9:13 am

-Amp boost harder now. hole= small and higher

-Lift cool down short

-spawns/items fixed

-sounds added

hf

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Re: DOM-RankinX

Postby Hermione » Sun Dec 07, 2014 1:22 pm

Yo nice map, looks beautiful, hopefully I get a chance to try it out soon! :mrgreen:
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Re: DOM-RankinX

Postby HULKSMASH » Sun Dec 07, 2014 4:19 pm

Looks good flow! Can't wait to test it.

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Re: DOM-RankinX

Postby flowX » Tue Jan 06, 2015 5:44 am

just need an overall opinion to remove high spawn next to the spot or not before maplist is there....tell me peeps:) thx
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Re: DOM-RankinX

Postby NakedMan » Tue Jan 06, 2015 10:59 am

Getting to high is easy and fast enough , that high spawn is pretty bad its the only point spawn i can think of where you can kill both players only to be shot 1 sec later and die.
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